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import { Scene } from '@antv/l7';
import { GaodeMap } from '@antv/l7-maps';
import { ThreeLayer, ThreeRender } from '@antv/l7-three';
import { animate, easeInOut } from 'popmotion';
import * as THREE from 'three';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
function changeValue(startValue, endValue, duration = 500, callback, complete) {
  if (typeof startValue === 'number') {
    animate({
      from: {
        v: startValue,
      },
      to: {
        v: endValue,
      },
      ease: easeInOut,
      duration,
      onUpdate: (o) => {
        callback(o.v);
        return '';
      },
      onComplete: () => {
        complete && complete();
        return '';
      },
    });
  } else {
    animate({
      from: {
        lng: startValue.lng,
        lat: startValue.lat,
        pitch: startValue.pitch,
        rotation: startValue.rotation,
        zoom: startValue.zoom,
      },
      to: {
        lng: endValue.lng,
        lat: endValue.lat,
        pitch: endValue.pitch,
        rotation: endValue.rotation,
        zoom: endValue.zoom,
      },
      ease: easeInOut,
      duration,
      onUpdate: (o) => {
        callback(o);
        return '';
      },
      onComplete: () => {
        complete && complete();
        return '';
      },
    });
  }
  return '';
}

const raycaster = new THREE.Raycaster();
const lng = 120.1;
const lat = 30.265;
const scene = new Scene({
  id: 'map',
  map: new GaodeMap({
    center: [lng, lat],
    pitch: 70,
    rotation: 220,
    zoom: 16,
  }),
});

scene.on('loaded', () => {
  const mouse = new THREE.Vector2();
  let zspace, aspace, ASpaceTextMesh, ZSpaceTextMesh;

  scene.registerRenderService(ThreeRender);

  const center = scene.getCenter();

  const threeJSLayer = new ThreeLayer({
    enableMultiPassRenderer: false,
    // @ts-ignore
    onAddMeshes: (threeScene, layer) => {
      threeScene.add(new THREE.AmbientLight(0xffffff));
      const sunlight = new THREE.DirectionalLight(0xffffff, 0.25);
      sunlight.position.set(0, 80000000, 100000000);
      sunlight.matrixWorldNeedsUpdate = true;
      threeScene.add(sunlight);

      // map
      // https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*gA0NRbuOF5cAAAAAAAAAAAAAARQnAQ

      // height
      // https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*eYFaRYlnnOUAAAAAAAAAAAAAARQnAQ

      const image = new Image();
      image.crossOrigin = '';
      image.src =
        'https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*eYFaRYlnnOUAAAAAAAAAAAAAARQnAQ';
      image.onload = () => {
        const canvas = document.createElement('canvas');
        canvas.width = image.width;
        canvas.height = image.height;
        const ctx = canvas.getContext('2d');
        ctx.drawImage(image, 0, 0, image.width, image.height);
        const heightData = ctx.getImageData(0, 0, image.width, image.height).data;

        const s = 53000;

        const geometry = new THREE.PlaneGeometry(s, s, 255, 255);

        geometry.vertices.map((v, i) => {
          const r = heightData[i * 4];
          const g = heightData[i * 4 + 1];
          const b = heightData[i * 4 + 2];
          let h = -10000.0 + (r * 255.0 * 256.0 * 256.0 + g * 255.0 * 256.0 + b * 255.0) * 0.1;
          h = h / 20 - 127600;
          h = Math.max(0, h);

          v.z = h;
          return '';
        });
        const material = new THREE.MeshPhongMaterial({
          transparent: true,
          // opacity: 0.6,
          map: new THREE.TextureLoader().load(
            'https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*gA0NRbuOF5cAAAAAAAAAAAAAARQnAQ',
          ),
          side: THREE.DoubleSide,
        });
        const plane = new THREE.Mesh(geometry, material);
        layer.setObjectLngLat(plane, [120.1008, 30.2573], 0);
        plane.position.z = 10;
        threeScene.add(plane);

        return '';
      };

      // 使用 Three.js glTFLoader 加载模型
      const loader = new GLTFLoader();
      loader.load(
        'https://gw.alipayobjects.com/os/bmw-prod/3ca0a546-92d8-4ba0-a89c-017c218d5bea.gltf',
        (gltf) => {
          const antModel = gltf.scene;
          setDouble(antModel);
          // antModel.children[0].material.side = THREE.DoubleSide
          layer.adjustMeshToMap(antModel);
          layer.setMeshScale(antModel, 20, 20, 20);
          layer.setObjectLngLat(antModel, [center.lng - 0.002, center.lat], 0);

          const animations = gltf.animations;
          if (animations && animations.length) {
            const mixer = new THREE.AnimationMixer(antModel);
            const animation = animations[1];
            const action = mixer.clipAction(animation);
            action.play();
            layer.addAnimateMixer(mixer);
          }
          antModel.rotation.y = Math.PI;
          // 向场景中添加模型
          threeScene.add(antModel);
          // 重绘图层
          layer.render();
          return '';
        },
      );

      const v = `
      varying vec2 vUv;
      varying vec4 worldPosition;
      void main() {
          vUv = uv;
          worldPosition = modelMatrix * vec4(position, 1.0);
          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
      }`;
      const f = `
      varying vec2 vUv;
      varying vec4 worldPosition;
      uniform vec3 color;
      void main() {
        gl_FragColor = vec4(color, fract(worldPosition.z / 50.0));
      }`;
      const shadermaterial = new THREE.ShaderMaterial({
        uniforms: {
          color: {
            value: new THREE.Vector3(0.21372549, 0.34705882, 0.56470588),
          },
        },
        vertexShader: v,
        fragmentShader: f,
        side: THREE.DoubleSide,
      });

      const fbxLoaded = new FBXLoader();
      // load ZSpace
      fbxLoaded.load(
        'https://gw.alipayobjects.com/os/bmw-prod/af1652c9-3c4f-4e73-ac4c-1f78fefbaf6a.fbx',
        (gltf) => {
          zspace = gltf;
          layer.adjustMeshToMap(zspace);
          // @ts-ignore
          zspace.children[0].material = shadermaterial;
          layer.setMeshScale(zspace, 10, 10, 10);

          layer.setObjectLngLat(zspace, [120.1015, 30.2661], 0);
          zspace.rotation.x = Math.PI * 2;
          zspace.rotation.z = -Math.PI * (-2 / 15);
          threeScene.add(zspace);

          return '';
        },
      );

      fbxLoaded.load(
        'https://gw.alipayobjects.com/os/bmw-prod/11d6e4c1-bd5b-4dc1-bae5-ac51c14e9056.fbx',
        (model) => {
          aspace = model;
          layer.adjustMeshToMap(aspace);
          // @ts-ignore
          aspace.children[0].material = shadermaterial;

          layer.setMeshScale(aspace, 8, 8, 8);
          layer.setObjectLngLat(aspace, [120.099, 30.261], 0);
          aspace.rotation.x = Math.PI * 2;
          aspace.rotation.z = -Math.PI * (3 / 15);
          threeScene.add(aspace);

          return '';
        },
      );
      console.log(THREE.FontLoader);
      const textLoader = new THREE.FontLoader();
      textLoader.load(
        'https://gw.alipayobjects.com/os/bmw-prod/0a3f46eb-294e-4d95-87f2-052c26ad4bf1.json',
        (font) => {
          const fontOptions = {
            size: 360, // 字号大小,一般为大写字母的高度
            height: 50, // 文字的厚度
            font, // 字体,默认是'helvetiker',需对应引用的字体文件
            bevelThickness: 10, // 倒角厚度
            bevelSize: 10, // 倒角宽度
            curveSegments: 30, // 弧线分段数,使得文字的曲线更加光滑
            bevelEnabled: true, // 布尔值,是否使用倒角,意为在边缘处斜切
          };
          const aspaceGeo = new THREE.TextGeometry('ASpace', fontOptions);
          aspaceGeo.center();
          const zspaceGeo = new THREE.TextGeometry('ZSpace', fontOptions);
          zspaceGeo.center();

          const fontMat = new THREE.MeshPhongMaterial({
            color: 0xcccccc,
            shininess: 60,
            specular: 0xcccccc,
            side: THREE.DoubleSide,
          });

          const testHeight = 900;

          ASpaceTextMesh = new THREE.Mesh(aspaceGeo, fontMat);
          ASpaceTextMesh.rotation.x = Math.PI / 2;
          ASpaceTextMesh.rotation.y = (-Math.PI * 3) / 4;
          layer.setObjectLngLat(ASpaceTextMesh, [120.099, 30.261], testHeight);
          threeScene.add(ASpaceTextMesh);

          ZSpaceTextMesh = new THREE.Mesh(zspaceGeo, fontMat);
          ZSpaceTextMesh.rotation.x = Math.PI / 2;
          ZSpaceTextMesh.rotation.y = (-Math.PI * 3) / 4;
          layer.setObjectLngLat(ZSpaceTextMesh, [120.103, 30.2661], testHeight);
          threeScene.add(ZSpaceTextMesh);

          getH(0, 200);
          function getH(h1, h2) {
            changeValue(
              h1,
              h2,
              1000,
              (h) => {
                ASpaceTextMesh.position.z = testHeight + h;
                ZSpaceTextMesh.position.z = testHeight + h;
                return '';
              },
              () => {
                setTimeout(() => getH(h2, h1), 10);
                return '';
              },
            );
          }

          return '';
        },
      );
    },
  }).animate(true);
  scene.addLayer(threeJSLayer);
  // @ts-ignore
  let currentCamera = threeJSLayer.threeRenderService?.getRenderCamera();
  const currentView = {
    lng: center.lng,
    lat: center.lat,
    pitch: 70,
    rotation: 220,
    zoom: 16,
  };

  scene.on('zoom', () => {
    const cen = scene.getCenter();
    currentView.lng = cen.lng;
    currentView.lat = cen.lat;
    currentView.pitch = scene.getPitch();
    currentView.zoom = scene.getZoom();
    return '';
  });

  scene.map.on('mapchange', () => {
    // @ts-ignore
    currentCamera = threeJSLayer.getRenderCamera();
    currentView.pitch = scene.getPitch();
    return '';
  });

  const ASpaceView = {
    lng: 120.109509,
    lat: 30.251529,
    pitch: 83,
    rotation: 225,
    zoom: 15,
  };
  const ZSpaceView = {
    lng: 120.112026,
    lat: 30.256881,
    pitch: 80,
    rotation: 220,
    zoom: 15,
  };

  scene.on('click', (ev) => {
    // @ts-ignore
    const size = scene?.map?.getSize();
    mouse.x = (ev.pixel.x / size.width) * 2 - 1;
    mouse.y = -(ev.pixel.y / size.height) * 2 + 1;
    raycaster.setFromCamera(mouse, currentCamera);
    const intersects = raycaster.intersectObjects([zspace, aspace], true);
    if (intersects.length > 0) {
      const object = intersects[0].object;
      if (object.name === 'Z空间') {
        selectSpace(currentView, ZSpaceView, ZSpaceTextMesh);
      } else {
        selectSpace(currentView, ASpaceView, ASpaceTextMesh);
      }
    }
    return '';
  });

  function selectSpace(currentView, targetView, spaceText) {
    if (spaceText) {
      changeValue(spaceText.rotation.y, spaceText.rotation.y + Math.PI * 2, 500, (r) => {
        spaceText.rotation.y = r;
        return '';
      });
    }

    changeValue(currentView, targetView, 500, (view) => {
      scene.setCenter([view.lng, view.lat]);
      scene.setPitch(view.pitch);
      scene.setRotation(view.rotation);
      scene.setZoom(view.zoom);

      currentView.lng = view.lng;
      currentView.lat = view.lat;
      currentView.pitch = view.pitch;
      currentView.rotation = view.rotation;
      currentView.zoom = view.zoom;

      return '';
    });
  }
  return '';
});

function setDouble(object) {
  if (object.children && object.children.length && object.children.length > 0) {
    object.children.map((child) => setDouble(child));
  } else if (object.material) {
    object.material.side = THREE.DoubleSide;
  }
}
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